Introduction and Video are in number 2. It is the Design and Develop Digital-Age Learning Experiences and Assessments. I think it is in this category because it has to do with using digital tools and personalizing your own video.
Meta-search engines are in number 3. It is the Model Digital-Age Work and Learning. This is the use of current digital tools to use information resources to support research and learning.
News five questions are in number 5. It is Engage in Professional Growth and Leadership. It is to evaluate and reflect on current research.
Tools in Chapter 3 is in number 5. This helps to explore creative applications of technology to improve student technology.
Technology in Early Childhood Education is in number 5. This is the same as tools in Chapter 3. It is to explore creative applications of technology to improve student technology.
Web 2.0 tools is in number 5. This helps with your current research.
Concept Map is under number 1. This promotes students reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative process.
ACU IPhone Video is under number 2. This provides students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Go Green Project and Video is in number 1. It is to model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
Google Groups is in number 3. It is used to communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media formats.
Second Life is in number 1. This is to engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
Cramberry is in number 2. This helps to design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
Children's Story and Video is under number 1. This is to promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
Video Questions on Anger and Stress are in number 3. This is just to help one understand the use of technology.
PBS Video/Sexting Video/ Mulitple Intelligence Tests are in number 3. This is to demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
Technology in the Football Game is in number 5. This is to evaluate and reflect on current research to make effective use of existing and emerging digital tools and resources in support of student learning.
Adaptive Technologies would be in number 5. It is to participate in local and global learning communities to explore creative applications of technology to improve student learning.
Wednesday, April 29, 2009
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